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Nature soft occlusion shader unity
Nature soft occlusion shader unity









nature soft occlusion shader unity

If the Tree’s width is not locked to its height, you can control the Tree’s minimal width and maximal width using a slider.

nature soft occlusion shader unity

However, you can disable the Lock Width to Height option, and specify the width separately. If you uncheck Random, you can specify the exact scale for the height of all newly painted Trees within the range of 0.01 to 2.īy default, a Tree’s width is locked to its height so that Trees are always scaled uniformly. Drag the slider to the left for short Trees, and right for tall Trees. Tree Density controls the average number of Trees painted onto the area defined by Brush Size.Ĭontrol the Tree’s minimal height and maximal height using a slider. After mass placement, you can still use painting to add or remove Trees to create denser or sparser areas.Ĭontrols the size of the area that you can add Trees to. Settings for Trees PropertyĬreate an overall covering of Trees without painting over the whole landscape. SettingsĪfter you select which Tree to place, adjust its settings to customize Tree placement and characteristics. To remove just the currently selected Tree type, hold down the Control key while you paint.

nature soft occlusion shader unity

To remove Trees from an area, hold the Shift key while you paint. When you have configured your Settings (described below), you can paint Trees onto the Terrain in the same way you paint textures or heightmaps. See the section on Making Trees bend in the wind, below. Trees created with the SpeedTree Modeler don’t have a Bend Factor only those created with Tree Editor do. If the Tree Prefab that you are importing supports Bend Factor, the Add Tree window displays a Bend Factor property for adjusting wind responsiveness. Alternatively, you can create your own Trees.

#Nature soft occlusion shader unity free#

To help prototyping, SpeedTree provides four SpeedTree models in the free SpeedTrees Package on the Asset Store. From here, you can select a Tree Asset from your Project, and add it as a Tree Prefab for use with the Brush: Окно Add Tree Click the Edit Trees button, and select Add Tree. To start painting onto the Terrain, you need to add a tree prototype. Initially, the Terrain has no tree prototypes available. The Paint Trees button on the toolbar enables Tree painting: The Paint Trees button This means that you can have dense forests with thousands of Trees, and still keep an acceptable frame rate. Unity uses optimizations like billboarding for distant Trees to maintain good rendering performance. However, Trees are solid 3D objects that grow from the surface. You can paint Trees onto a Terrain in a way that is similar to painting heightmaps and Textures.











Nature soft occlusion shader unity